About ryan

Product designer based in Bangalore, India.

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Ryan John
Ryan John

(01)

HOW I THINK

Design That Works Hard

I tend to think very analytically but also creatively. I like understanding why things work the way they do—whether it’s a game mechanic, a film scene, or a UI design. Once I understand the structure behind it, I try to build something that improves the experience or tells the story better.

(01)

HOW I THINK

Design That Works Hard

I tend to think very analytically but also creatively. I like understanding why things work the way they do—whether it’s a game mechanic, a film scene, or a UI design. Once I understand the structure behind it, I try to build something that improves the experience or tells the story better.

(01)

HOW I THINK

Design That Works Hard

I tend to think very analytically but also creatively. I like understanding why things work the way they do—whether it’s a game mechanic, a film scene, or a UI design. Once I understand the structure behind it, I try to build something that improves the experience or tells the story better.

(02)

HOW I STARTED

The beginning

Started because I’ve always been interested in how games and digital experiences are created. While studying Digital Media and Animation, I began experimenting with UI design and game development. I started building small projects like my game Fragmented and designing app concepts like Vortex, and that’s how I got deeper into design and interactive media.

(02)

HOW I STARTED

The beginning

Started because I’ve always been interested in how games and digital experiences are created. While studying Digital Media and Animation, I began experimenting with UI design and game development. I started building small projects like my game Fragmented and designing app concepts like Vortex, and that’s how I got deeper into design and interactive media.

(02)

HOW I STARTED

The beginning

Started because I’ve always been interested in how games and digital experiences are created. While studying Digital Media and Animation, I began experimenting with UI design and game development. I started building small projects like my game Fragmented and designing app concepts like Vortex, and that’s how I got deeper into design and interactive media.

(03)

OUTSIDE WORK

What Keeps Me Inspired

Outside of work, I spend time exploring creative hobbies like gaming, learning guitar, and analyzing films. I’m also interested in content creation and planning to start motovlogging, which lets me combine storytelling with visuals.

(03)

OUTSIDE WORK

What Keeps Me Inspired

Outside of work, I spend time exploring creative hobbies like gaming, learning guitar, and analyzing films. I’m also interested in content creation and planning to start motovlogging, which lets me combine storytelling with visuals.

(03)

OUTSIDE WORK

What Keeps Me Inspired

Outside of work, I spend time exploring creative hobbies like gaming, learning guitar, and analyzing films. I’m also interested in content creation and planning to start motovlogging, which lets me combine storytelling with visuals.

my experience

my experience

CoinDCX

Feb 2026 — August 2026

Product Design &
Creative Intern

A Product Design & Creative Intern, creating UI/UX designs, banners, and posters while producing animations using Adobe After Effects for crypto and stock-related product content.

Paloma Care

Apr 2025 — May 2025

Marketing, Content &
UI Design Intern

Wrote blog content on women’s health, managed publishing via WordPress, and designed digital assets while contributing UI concepts for the Paloma Care app.

Amaav

Oct 2024 — Dec 2024

Marketing &
Video Editing Intern

Edited short- and long-form video content, enhancing engagement through subtitles, captions, text animations, and basic motion graphics.

GradCircle

Aug 2024 — Oct 2024

Graphic Design &
CC Intern

Designed social media creatives and edited short-form videos to support digital campaigns, developing reel concepts while maintaining brand consistency across visual content.

Appreciate you being here. Whether it's a project brief, a half-baked idea, or just curiosity, my inbox is open. Let's build something worth remembering.

ryanabraham004@gmail.com

ryan john abraham

© 2026 Ryan John Abraham. All rights reserved

Appreciate you being here. Whether it's a project brief, a half-baked idea, or just curiosity, my inbox is open. Let's build something worth remembering.

ryanabraham004@gmail.com

ryan john abraham

© 2026 Ryan John Abraham. All rights reserved